A game show for your classroom — devices optional.

Overview

Host Kahoot-style live sessions from your question bank. Students join by code or QR — or hold up printed answer cards you scan with your phone. No student devices needed.

Print a named card deck per class once a year. Students rotate their card so their answer faces up; your phone camera sweeps the room and answers tick in live — scored exactly like device answers.

Pick board, class, subject and chapters and the quiz draws itself from your approved bank — difficulty and PYQ filters included, a fresh random draw every session, worked solutions carried along for the reveal.

Close, reveal, leaderboard, next — all manual, from the smartboard or your phone. Speed-bonus scoring keeps the energy up; a correctness-only mode keeps calmer rooms fair.

No. In cards mode the only device in the room is yours — students answer by holding up printed cards, and your phone camera reads the whole class. Mixed mode lets device and card answerers share one leaderboard.

About a minute. Choose your chapters and question count and the quiz draws itself from your approved question bank — or hand-pick every question if you prefer.

Yes, if you allow it — guests join with a nickname using the code. You can also restrict joining to signed-in students from your own school.

The answer and worked solution after each reveal, their final rank and score, and how many questions were added to their practice plan — with a link to start revising.

Run a game show from the smartboard — or from your phone.

Put the join code and QR on the projector, watch players fill the lobby, and drive the whole session yourself: close the question, reveal the answer with its worked solution, flash the leaderboard, move on. Pacing stays under your control rather than a fixed countdown, because the room decides when a question is done — the timer auto-closes late questions and closes early the moment everyone has locked in. Answer-distribution bars highlight the correct option and open the solution automatically, so the reveal is a teaching moment rather than a scoreboard. Your phone carries the full control bar, and a refresh or dropped connection resumes players with their score intact.

No student devices? Print cards and scan the whole class.

Each student holds up a printed card, rotated so their chosen letter sits on top — A, B, C or D depending on which edge is up. You sweep the room with your phone camera, detected cards outline as you go, and the class’s answers tick in live; a snap-photo mode covers halls too big to sweep. Card answers score exactly like device answers, and mixed mode lets some students play on phones while the rest hold cards, all on one leaderboard. Print a named deck per class once and it lasts the year. Coverage chips show who is in, never which option anyone picked before the reveal.

From syllabus to quiz before the class settles down.

Pick board, class, subject and chapters — down to the topic — and the quiz draws itself from your question bank: approved questions only, a fresh random selection every time, with worked solutions carried along for the reveal. Or hand-pick every question in the browser when the lesson needs a particular shape. Filters cover difficulty and past-year questions only, scope can span subjects, and presets run from five to thirty questions with a per-question timer between ten and one hundred and twenty seconds, showing an estimated run time as you build. Questions are snapshotted at create, so later edits to the bank never disturb a game already in flight.

The fun ends; the teaching signal stays.

Every session leaves a full record rather than a screenshot of a podium: five tabs covering overview, leaderboard, questions, students and misconceptions, with the hardest and easiest questions picked out automatically and topic accuracy listed worst-first. The misconception radar shows which wrong option trapped whom, which is the part that tells you what to reteach. Each student gets a report with an accuracy ring, streaks, pace against the class and a question-by-question review. Wrong answers from signed-in students queue straight into their adaptive practice plan with a start-revising link, so remediation begins before the next class — and an insights dashboard tracks participation and reteach topics across sessions.

The whole class plays with paper and one phone

Print a named card deck once at the start of the year. Every quiz after that needs nothing but the cards and the teacher’s phone — students hold up their answers, the camera reads the room, and the leaderboard runs on the projector.

A revision race straight from the syllabus

Pick the chapters you just finished and the quiz builds itself from your approved bank — PYQ-only if you like. Speed scoring keeps the energy up, and the misconception radar tells you exactly what to reteach before the next mock.

A quiz that feeds the practice plan

Drop a live quiz into your course as an activity. Students join in one tap, and every wrong answer from a signed-in student lands in their adaptive practice queue — the game on Friday becomes targeted revision over the weekend.

Building a quiz

Joining & playing

Printed answer cards

Hosting & pacing

Scoring & leaderboard

Results & follow-up