A game show for your classroom — devices optional.
Overview
- A game show for your classroom — devices optional.
Host Kahoot-style live sessions from your question bank. Students join by code or QR — or hold up printed answer cards you scan with your phone. No student devices needed.
- Printed cards, scanned live
Print a named card deck per class once a year. Students rotate their card so their answer faces up; your phone camera sweeps the room and answers tick in live — scored exactly like device answers.
- Built from your syllabus
Pick board, class, subject and chapters and the quiz draws itself from your approved bank — difficulty and PYQ filters included, a fresh random draw every session, worked solutions carried along for the reveal.
- You control the show
Close, reveal, leaderboard, next — all manual, from the smartboard or your phone. Speed-bonus scoring keeps the energy up; a correctness-only mode keeps calmer rooms fair.
- The signal outlives the game
- A misconception radar shows which wrong option trapped whom, and every wrong answer from a signed-in student queues into their adaptive practice plan automatically.
- Three answer modes: student devices, printed cards, or both in one session
- Rotate-to-answer card decks — up to 250 named cards that last the whole year
- Live camera sweep plus a snap-photo mode for big halls
- Join by 6-character code or QR; guests welcome, or restrict to your school
- Auto-build from syllabus scope with difficulty and PYQ-only filters
- Speed-bonus or correctness-only scoring, server-timed for fairness
- Live top-10 leaderboard and an animated final podium
- Misconception radar, per-question accuracy and per-student reports
- Wrong answers auto-queue into each student’s adaptive practice plan
- Drops into any course as an activity with one-tap student join
- Do my students need phones or tablets?
No. In cards mode the only device in the room is yours — students answer by holding up printed cards, and your phone camera reads the whole class. Mixed mode lets device and card answerers share one leaderboard.
- How long does it take to prepare a quiz?
About a minute. Choose your chapters and question count and the quiz draws itself from your approved question bank — or hand-pick every question if you prefer.
- Can students join without an account?
Yes, if you allow it — guests join with a nickname using the code. You can also restrict joining to signed-in students from your own school.
- What do students see after the game?
The answer and worked solution after each reveal, their final rank and score, and how many questions were added to their practice plan — with a link to start revising.
- How is it priced?
- Live Quiz comes with Edukali One teacher and school plans — there’s nothing separate to buy, and joining a session is always free for students.
- answer modes — devices, printed cards, or both
- students per printed card deck
- student devices needed in cards mode
- scoring modes — speed bonus or accuracy only
- Build in a minute
- No-device classrooms
- Coaching centres
- Teachers on Edukali One
Run a game show from the smartboard — or from your phone.
Put the join code and QR on the projector, watch players fill the lobby, and drive the whole session yourself: close the question, reveal the answer with its worked solution, flash the leaderboard, move on. Pacing stays under your control rather than a fixed countdown, because the room decides when a question is done — the timer auto-closes late questions and closes early the moment everyone has locked in. Answer-distribution bars highlight the correct option and open the solution automatically, so the reveal is a teaching moment rather than a scoreboard. Your phone carries the full control bar, and a refresh or dropped connection resumes players with their score intact.
- Projector-friendly host console: lobby, per-question controls, final podium
- Manual pacing — close, reveal, leaderboard, next — always under your control
- Answer-distribution bars with the correct option highlighted and the solution auto-opened
- Your phone becomes the remote: the full control bar travels with you around the room
- Reconnect-proof: a refresh or dropped connection resumes players with score intact
No student devices? Print cards and scan the whole class.
Each student holds up a printed card, rotated so their chosen letter sits on top — A, B, C or D depending on which edge is up. You sweep the room with your phone camera, detected cards outline as you go, and the class’s answers tick in live; a snap-photo mode covers halls too big to sweep. Card answers score exactly like device answers, and mixed mode lets some students play on phones while the rest hold cards, all on one leaderboard. Print a named deck per class once and it lasts the year. Coverage chips show who is in, never which option anyone picked before the reveal.
- Rotate-to-answer cards: A, B, C or D depending on which edge is up
- Live camera sweep outlines each detected card; a snap-photo mode covers big halls
- Name-first decks per class — reprint any time, cards never change or reshuffle
- Coverage chips show who’s in, never which option anyone picked before the reveal
- Mixed mode: some students on devices, some on cards, one leaderboard
From syllabus to quiz before the class settles down.
Pick board, class, subject and chapters — down to the topic — and the quiz draws itself from your question bank: approved questions only, a fresh random selection every time, with worked solutions carried along for the reveal. Or hand-pick every question in the browser when the lesson needs a particular shape. Filters cover difficulty and past-year questions only, scope can span subjects, and presets run from five to thirty questions with a per-question timer between ten and one hundred and twenty seconds, showing an estimated run time as you build. Questions are snapshotted at create, so later edits to the bank never disturb a game already in flight.
- Auto-build from syllabus scope or pick questions manually
- Difficulty and PYQ-only filters, multi-subject scope, 5–30 question presets
- Per-question timer from 10 to 120 seconds, with an estimated run time as you build
- Host the same scope twice and the questions differ — a fresh draw each session
- Questions are snapshotted at create, so later bank edits never disturb a running game
The fun ends; the teaching signal stays.
Every session leaves a full record rather than a screenshot of a podium: five tabs covering overview, leaderboard, questions, students and misconceptions, with the hardest and easiest questions picked out automatically and topic accuracy listed worst-first. The misconception radar shows which wrong option trapped whom, which is the part that tells you what to reteach. Each student gets a report with an accuracy ring, streaks, pace against the class and a question-by-question review. Wrong answers from signed-in students queue straight into their adaptive practice plan with a start-revising link, so remediation begins before the next class — and an insights dashboard tracks participation and reteach topics across sessions.
- Five-tab results: overview, leaderboard, questions, students, misconceptions
- Hardest and easiest questions auto-picked; topic-accuracy breakdown, hardest first
- Per-student report with accuracy ring, streaks, pace-vs-class and question-by-question review
- Wrong answers auto-queue into each student’s practice plan with a “Start revising” link
- Insights dashboard across sessions: participation trends and topics to reteach
The whole class plays with paper and one phone
Print a named card deck once at the start of the year. Every quiz after that needs nothing but the cards and the teacher’s phone — students hold up their answers, the camera reads the room, and the leaderboard runs on the projector.
- Rotate-to-answer cards: A, B, C or D depending on which edge is held up
- Live camera sweep outlines each detected card; snap-photo mode covers larger halls
- Name-first decks per class, reprintable, and the cards never change or reshuffle
- Coverage chips show who has answered, never which option before the reveal
- Card answers score exactly like device answers, on one shared leaderboard
- Mixed mode lets some students use phones while the rest hold cards
- Manual pacing throughout — close, reveal, leaderboard, next — always your call
A revision race straight from the syllabus
Pick the chapters you just finished and the quiz builds itself from your approved bank — PYQ-only if you like. Speed scoring keeps the energy up, and the misconception radar tells you exactly what to reteach before the next mock.
- Auto-build from board, class, subject and chapter, using approved questions only
- Difficulty and past-year-question filters, with five to thirty question presets
- Per-question timer from ten to one hundred and twenty seconds
- Host the same scope twice and the draw differs, so a re-run is not a repeat
- Misconception radar shows which wrong option trapped whom, not just the score
- Worked solutions open automatically at the reveal, so the race teaches something
- Questions are snapshotted at create, so later bank edits never disturb a running game
- Estimated run time shows as you build, so a quiz fits the period it is meant for
A quiz that feeds the practice plan
Drop a live quiz into your course as an activity. Students join in one tap, and every wrong answer from a signed-in student lands in their adaptive practice queue — the game on Friday becomes targeted revision over the weekend.
- Add a live quiz to any course as a tracked activity, like an exam or an assignment
- Students join in one tap; a refresh or dropped connection resumes their score
- Wrong answers queue into each student’s adaptive plan with a start-revising link
- Five-tab results: overview, leaderboard, questions, students and misconceptions
- Per-student report with accuracy ring, streaks and pace against the class
- Insights across sessions track participation and the topics worth reteaching
- Hardest and easiest questions picked out automatically, with topic accuracy worst-first
- Your phone carries the full control bar, so you can host from anywhere in the room
Building a quiz
- Auto-build from syllabus — Board → class → subject → chapter → topic scope draws questions for you
- Hand-pick questions — Browse and select from the question bank
- Multi-subject scope — Mix up to 10 subjects in one quiz
- Difficulty & PYQ filters — Narrow the draw by difficulty or previous-year questions only
- Question-count presets — 5 / 10 / 15 / 20 / 30 — up to 50 from a syllabus draw
- Per-question timer — 10–120 seconds, set once for the session
- Fresh random draw — The same scope gives different questions every session
- Frozen question snapshots — Bank edits mid-game can’t corrupt a running session
- Shuffle questions & options — Order randomised per session
- Worked solutions included — Solutions travel with the quiz and appear at reveal
- Quality gate — Only approved single-correct MCQ, true/false and assertion–reason questions qualify
- Estimated run time — See how long the session will take as you build
Joining & playing
- 6-character join code — No confusing 0/O or 1/I/L characters
- Public join page — Students go to /join, type the code, and they’re in
- QR-code join — The lobby shows a scannable QR of the join link
- Guest join with nicknames — No account needed when you allow it — names auto-deduped
- School-only join policy — Or require sign-in from your own organisation
- Rejoin without losing score — A refresh or crashed phone resumes the same player
- Game-show player screen — Colour tiles, lock-in indicator, instant correct/wrong feedback
- Maths renders properly — LaTeX equations and image stems display on every device
- “See why” solution panel — The worked solution opens for students at reveal
- Fair countdowns — Clock-skew-corrected timers, so a slow phone isn’t a slow student
Printed answer cards
- Three answer modes — Devices, printed cards, or both in the same session
- Rotate-to-answer cards — Hold the card with your chosen letter at the top — that’s your answer
- Printable card-deck PDF — One A4 page per card, crisp vector markers, with a scanning-tips cover page
- Named year-long class decks — Each student keeps the same card all year; reprints are identical
- Print from the class People tab — No session needed to prepare decks
- Quick numbered decks — Generic Card 1…N decks when no class roster is attached
- Live camera sweep — Point your phone across the room; detected cards outline in the viewfinder
- Double-read confirmation — A single blurred misread can never lock in a wrong answer
- Snap-photo mode for halls — One full-resolution photo covers rows a live sweep can’t reach
- Torch toggle — Scan in a dim classroom
- Live coverage chips — Who’s scanned ticks off by name — choices stay hidden until reveal
- Answer-privacy printing — Edge letters are small enough that neighbours can’t read a choice
- Card / device conflict rules — A device answer is never overwritten by a scan
- 250-card decks — Room for the largest cohorts, year after year
Hosting & pacing
- Projector host console — Lobby → question → reveal → leaderboard → podium
- Manual pacing controls — Close now, reveal, leaderboard, next, finish — all yours
- Auto and early close — Timer closes late questions; everyone answered closes them early
- Live lobby with kick — Players appear as they join; remove anyone with a hover
- Question / players / pace tabs — Switch what you watch while controls stay pinned
- Answer-distribution reveal — Per-option counts and percentage bars, correct option highlighted
- Phone as remote — The card-scan page carries the full control bar
- Scanner deep-link QR — A second QR opens the scanner on your signed-in phone
- Reconnect-proof realtime — Missed events replay automatically — no stuck screens
Scoring & leaderboard
- Speed-bonus scoring — Instant answers earn full points, buzzer-beaters half
- Correctness-only mode — A calmer option when speed shouldn’t matter
- Server-timed answers — Response times measured on the server — no client clock tricks
- Live top-10 leaderboard — Between questions, at your command
- Deterministic tie-breaks — Score, then total response time, then join order
- Animated podium — Medals for the top three, a “you” highlight for everyone else
- No answer leaks — Correctness is structurally absent from what players receive before reveal
- One answer per question — Enforced at the database, not just the button
Results & follow-up
- Five-tab results page — Overview, leaderboard, questions, students, misconceptions
- Session KPIs — Class accuracy, average score, completion rate, average pace
- Hardest & easiest questions — Auto-picked by accuracy
- Topic-accuracy breakdown — Weighted by responses, hardest first
- Misconception radar — Which wrong option trapped whom — expandable to names
- Per-student heatmap table — Rank, score, accuracy, pace and a coloured cell per question
- Per-student match report — Accuracy ring, best streak, momentum strip and full answer review for the teacher
- Cross-session insights — 30-day to 12-month trends, participation and topics to reteach
- Auto-remediation — Signed-in students’ wrong answers queue into their adaptive practice plan
- Post-game student summary — “N questions added to your practice plan” with a start-revising link
- Similar questions & simulations — Launch follow-ups from any question on the results page
- Course activity integration — Add a live quiz to any course; students deep-link straight to the join page
- Session list — On-air, lobby, draft and completed sessions at a glance