Rewards

The motivation hub — a scoped/periodic Leaderboard with a top-3 podium, a rarity-tiered Badges gallery, daily/peer Challenges and a coin Shop.

What this screen shows

The Rewards hub is the gamification layer that keeps students coming back. Its four cards open the Leaderboard (rank against peers), the Badges gallery (achievements you have unlocked), Challenges (daily and peer tasks) and the Shop (spend earned coins). It turns consistent practice into a game with visible, motivating wins.

Common tasks

Tool cards in this hub

See where you rank against peers. Includes a My-school / Global scope toggle, a This-week / This-month / All-time period toggle, your-rank badge, a reordered top-3 podium (gold/silver/bronze) and a ranked table below. Achievements you have unlocked. An All / Earned / Locked filter and an optional category picker, a "collected X / Y" progress read-out, and a grid of rarity-tiered cards (common / rare / epic / legendary) — earned badges shine, locked ones show a Lock. Daily and peer challenges shown as a list, each with a difficulty badge (easy / medium / hard), a points reward, a progress bar and an expiry, plus an "X/Y done" completion read-out.

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