Sessions
The whole live-quiz lifecycle on one tab — build a session, run the host console, and read the post-session results and Insights dashboard.
What this screen shows
The Sessions tab has two sub-tabs — Sessions (your quizzes) and Insights (cross-session analytics). The list filters by All / On air / Drafts / Completed (the On-air chip pulses while a session is live); each card shows the question count, seconds-per-question, players, an answer-mode badge (Cards / Mixed) and how recently it ran, and its action changes with status: Open lobby for drafts, Continue lobby for lobbies (with the join code on the card), Host console for live sessions, Results for finished ones. This single tab covers build → host → review.
List & the create page
- New live quiz
- Opens the full-page builder at /app/live-quiz/create — name the quiz, pick questions, choose how it plays, create. (The old pop-up wizard is gone.)
- Sessions tab
- The list of your quizzes.
- Insights tab
- Cross-session analytics dashboard.
- Status filters
- All / Live / Drafts / Completed.
- Open lobby (draft)
- Take a draft session into its lobby and host it.
- Host console (live)
- Resume hosting a lobby/active session.
- Results (ended)
- Open the post-session analytics for a finished session.
- Name the session in the page hero (required).
- Auto from syllabus
Pick Board → Class → Subjects, tick chapters — expand a chapter to narrow it to topics — plus a difficulty filter and PYQ only. Counts show only playable, approved questions (MCQ / True-False / Assertion-Reason), and a fresh random set is drawn on create.
- Pick manually
- Choose questions in the inline question browser instead.
- How students answer
Their devices (join by code), Printed cards (no gadgets — you scan the room) or Both. Card modes add a roster picker: choose a class to print names on the deck, or skip it for a numbered quick-mode deck. See the product page’s Printed answer cards section.
- Seconds per question
- Countdown length — pills from 10s to 120s (default 20s).
- Speed bonus (faster answers score more — game-show pace) or Correctness only (same points however fast — calmer rooms).
- Who can join
- Anyone with the code (guests pick a name) or your organization’s students (login required). Hidden in card-only sessions — there’s nothing to join.
- Shuffle question order, shuffle answer options, and show the leaderboard between questions.
- Question pool rail
- The sticky rail counts playable questions in your scope, sets Questions in this quiz (5–30, auto mode) and estimates the run time.
- Create session
Creates a draft and drops you into the host console — you open the lobby when the class is ready. Created from a course? The quiz is also added to the course and you return there.
The Host console
The host console runs the room. It moves through phases — Draft → Lobby → Active (per question) → Ended — and the available buttons change with the phase.
- Draft → Lobby; generates the join code and QR.
- Large, selectable 6-character code students type to join.
- Copy join link
- Copies the full join URL to your clipboard.
- Scannable code that opens the join screen.
- Answer cards (card modes)
In card/mixed sessions the lobby gains an Answer cards panel: scan its QR with your signed-in phone to open the card scanner, and Download card deck (PDF). Card-only sessions hide the join code entirely.
- Card scanner (live)
While a question runs, a Card scanner link sits next to the answered counter — the phone scanner also carries remote Start / Close / Reveal / Board / Next / Finish controls.
- Roster / kick
- Live list of joined players; hover a badge to remove (kick) a player.
- Lobby → Active; opens the first question.
- Question / Players / Pace
- Switch the host display between the question (with live answer counts), the player list, and pace stats.
- Stop accepting answers before the timer ends.
- Reveal answer
- Show the correct option and the answer distribution.
- Show the live ranking between questions (when enabled).
- Next question / Finish quiz
- Advance to the next question, or end the session on the last one.
- Terminate the whole session immediately.
- View full results
- After the game, jump to the results page.
Results & Insights
- Class accuracy, average score, completion, avg time/answer, hardest & easiest questions, topic accuracy.
- Final standings.
- Expandable per-question answer distribution with "See why" explanations.
- Per-student score, accuracy, pace and a per-question outcome heatmap.
- Clusters of wrong answers, with a "Who" toggle to reveal who picked each.
- Insights: 30 / 90 days or 12 months.
- Participation trend
- Players per session over time; click an ended session to open its results.
- Topics to reteach
- Lowest-accuracy topics across every session.
- Speed-weighted scoring makes a session feel like a race; switch to correctness-only when you care about mastery over reflexes.
Clicking a live-quiz activity inside a course now routes by role: teachers land straight in the Host console (even for a draft), while students go to the join screen as before. On a question’s solution view, an Interactive Simulation button offers an AI-generated, explorable visual of the concept — a fast way to unpack a question the class struggled with. See Interactive Simulations for how they work.